Japanese Breakfast Sable Vinyl LP Gold Colour 2022
Gold Colour
Tracklist:
1. Main Menu
2. Glider
3. Better The Mask
4. The Ewer (Day)
5. The Ewer (Night)
6. Eccria (Day)
7. Eccria (Night)
8. Campfires
9. Exploration (Ships)
10. Exploration (Ruins)
11. Exploration (Nature)
12. Beetle’s Nest
13. Glow Worm Cave
14. Pyraustas Ruin
Biomes, Themes & Cut Scenes
1. Badlands (Night)
2. Hakoa (Day)
3. Hakoa (Night)
4. Sansee (Day)
5. Sansee (Night)
6. Redsee (Day)
7. The Wash (Day)
8. Chum Lair
9. Beetle Detour
10. Machinist’s Theme
11. Cartographer’s Theme
12. Mask Caster’s Theme
13. Mischievous Children
14. Bexxi Camp (Day)
15. Ibexxi Camp (Night)
16. Burnt Oak Station (Day)
17. Burnt Oak Station (Night)
18. Abandoned Grounds
Sony Music Masterworks announces the vinyl release of Sable (Original Video Game Soundtrack), featuring instrumental and vocal music written by Japanese Breakfast’s Michelle Zauner for the globally acclaimed, open-world video game. The critically celebrated soundtrack is now being released as a stunning double coloured vinyl (purple/pink). Japanese Breakfast is an indie rock band, in which Michelle Zauner is lead singer. This wasn’t Zauner’s first video game contribution of 2021: for the trailer to the new Sims 4 expansion pack Cottage Living, the singer, musician,
director and bestselling author recorded a new version of her song “Be Sweet” in Simlish, the fictional language featured in the Sims games. Drawing from her years of songwriting experience, Sable finds Zauner making new explorations into ambient and experimental music, the resulting soundtrack as breathtaking and otherworldly as the game itself. Sable had been hotly anticipated after being teased at E3 2018. The game is a unique and unforgettable journey accompanying guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders. Of the soundtrack, Zauner says, “It was important to me that each biome in this world felt unique. I used woodwinds and vocal layering to make monumental ruins feel ancient and unknown, industrial samples and soft synths to make atomic ships feel cold and metallic, classical guitar and bright piano to make encampments feel cozy and familiar.
I wanted the main themes to recall iconic works of Joe Hisaishi and Alan Menken, to fill the listener with the childlike wonder of someone on the precipice of a grand discovery."